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Bibliography

The aim of this bibliography is to point out some books, papers and articles
which people in the network think are particularly interesting. So, if you
think something is good, add it.

Misc.


Figments of Reality: Evolution of the Curious Mind
Ian Stewart, Jack Cohen
Publisher: Cambridge University Press
ISBN: 0521663830

Mentioned by Gail Troth. References "ant country"


The Sciences of the Artificial
by Herbert A. Simon
Publisher: The MIT Press; 3rd edition (October 1, 1996)
ISBN: 0262691914


Interactive Evolutionary Computation: Fusion of the Capacities of EC Optimization and Human Evaluation
Takagi, H. (2001),
Proceedings of the IEEE, 89 (9) pages 1275-1296
The paper surveys Evolutionary Computation approaches to optimising systems based on human participation and evaluation.


Design


Innovative Batik Design with an Interactive Evolutionary Art System
Yang Li, Chang-Jun? Hu, and Xin Yao
Journal of Computer Science and Technology 24(6): 1 Nov. 2009
"This paper describes an evolutionary art system, which explores the potential ability of evolutionary computation in Batik design. We investigate the use of Interactive Evolutionary Algorithm (IEA) in our system, with the goal of enhancing user's creativity to generate innovative Batik-like patterns. We focus mainly on two crucial aspects of the system. First, a new representation is proposed to capture the features in Batik and create innovative patterns through evolutionary processes. Second, an out-breeding mechanism is applied to our system, in order to sustain user's interest for a longer period. Our system can search a much larger design space than other systems and can avoid stuck in a local optimum. We describe the system in detail and the methodology we have adopted in the system. Our experimental results have shown that our newly developed system is e®ective and has great potentials in evolving novel Batik design."

Interactive Genetic Algorithms with Individual Fitness Not Assigned by Human
Dunwei Gong, Xin Yao, Jie Yuan
"Interactive genetic algorithms (IGAs) are effective methods to solve optimization problems with implicit or fuzzy indices. But human fatigue problem, resulting from evaluation on individuals and assignment of their fitness, is very important and hard to solve in IGAs. Aiming at solving the above problem, an interactive genetic algorithm with an individual fitness not assigned by human is proposed in this paper. Instead of assigning an individual fitness directly, we record time to choose an individual from a population as a satisfactory or unsatisfactory one according to sensitiveness to it, and its fitness is automatically calculated by a transformation from time space to fitness space. Then subsequent genetic operation is performed based on this fitness, and offspring is generated. We apply this algorithm to fashion design, and the experimental results validate its efficiency."


Design and Nature series


Design and Nature II (DESIGN & NATURE 2004)
Edited by: M.W. COLLINS, London South Bank University, UK and C.A. BREBBIA, Wessex Institute of Technology, UK
ISBN: 1-85312-721-3
Others listed at: http://www.witpress.com/acatalog/subject_bioengineering.html (external link)


The Curves of Life: Being an Account of Spiral Formations and Their Application to Growth in Nature, to Science, and to Art
by Sir Theodore Andrea Cook
Publisher: Dover Publications (May 1, 1979)
ISBN: 048623701X

Pattern Formation


The Self-Made? Tapestry: Pattern Formation in Nature
by Philip Ball
Publisher: Oxford University Press (December 1, 1998)
ISBN: 0198502443

Form and Transformation : Generative and Relational Principles in Biology
by Gerry Webster, Brian Goodwin
Publisher: Cambridge University Press (November 13, 1996)
ISBN: 052135451X

How The Leopard Changed Its Spots: The Evolution Of Complexity
by Brian Goodwin
Publisher: Scribner (November 2, 1994)
ISBN: 0025447106

A Conversation with Three Scientists: Physicist Philip Ball, Biologist Brian Goodwin and Mathematician Ian Stewart
http://www.katarxis3.com/Three_Scientists.htm (external link)


Flocking / Social Insects


Flocks, Herds, and Schools: A Distributed Behavioral Model
Reynolds, C. W. (1987),
Computer Graphics, 21(4) (SIGGRAPH '87 Conference Proceedings) pages 25-3 -
http://www.red3d.com/cwr/papers/1987/boids.html (external link)
See also: http://www.red3d.com/cwr/boids/ (external link)

Classic paper on flocking


Modeling the Collective Building of Complex Architectures in Social Insects with Lattice Swarms
Theraulaz, G. & Bonabeau, E. 1995.
Journal of Theoretical Biology, 177: 381-400.


Self-organised Criticality and Emergent Oscillations in Models of Termite Architecture with Crowding.
O'Toole, D. V., P. A. Robinson, M. R. Myerscough (2003).
Journal of Theoretical Biology (2003) 221, 15-27.
http://dx.doi.org/10.1006/jtbi.1999.0917 (external link)



Created by: willbyrne. Last Modification: Wednesday 09 of December, 2009 16:25:56 GMT by willbyrne.